![]() “It really is, you know, allowing very talented character artists and animators to take the original and mold it into something really special, rather than having to go through the drudgery of redrawing everything.”Īutomating the Mundane Aspects of CreativityĪs in other industries, the most exciting applications of generative AI might seem slightly mundane, considering the hype and glamor being built up around AI.īut the real magic doesn’t lie in the thousands of very similar images it can churn out at rapid speeds. This made the studio’s plans to bring the much-loved games to a new generation of modern-day gamers economically feasible.Īs Cecil said, “The ability to use AI … is an absolute game changer … we just couldn’t afford to do it. Human artists are then used to retouch the AI-generated art, focusing particularly on hands and faces (the places where, as many have noted, imperfections are most likely to occur in AI-generated images of people!) ![]() Studio founder Charles Cecil connected with generative AI researchers at the University of York, who were able to take a few sample pieces of art designed for a modern-day update and use them to train a generative adversarial network (GAN).Īfter getting some help fine-tuning the model from an Nvidia engineer, the result was a generative AI model capable of creating one piece of in-game artwork, such as an object or character, in five to 10 minutes. As they were hand-drawn artworks, recreating all of them at the resolution expected by gamers today on their Ultra HD displays would be prohibitively expensive. The old graphics were all scaled to fit the far lower-resolution displays that were in use back then. When making plans to update the first games in the series to enable them to work on the latest generation of game consoles and PCs, the studio hit a problem. Since then, it’s taken a different path than many studios of the time, which either expanded into multimedia production powerhouses to cope with the increasing cost and complexity of game design or didn’t and went bust – or got subsumed into others that did.Īccording to Polygon, Revolution has retained its small-team structure and mainly supported itself with sequels and re-issues in the Broken Sword series. Superfighters is a game that will keep you entertained for hours, whether you play solo or with a friend in two player mode.Įnjoy playing (or replaying) Superfighters at Y8.Revolution Software is a UK game developer that scored a big hit with the Broken Sword series of adventure games in the 1990s - before the days of multiplayer online gaming and photorealistic 3D graphics. You will need to use your skills, strategy, and reflexes to survive in the chaotic arenas. The game is easy to control, but hard to master. ![]() You can play both PVP and PVE game modes, and choose from different heroes, stages, and weapons. The game features retro graphics, awesome music, and intense shooting gameplay. Superfighters is developed by Mythologic Interactive, an indie game studio in Sweden, that specializes in creating retro inspired art games with high-quality gameplay. The game was originally a Flash action-filled fighting game released in 2011, but has since been remastered with HTML5 technology, allowing it to be played on modern browsers and mobile devices. Superfighters is somehow a legendary browser game that offers a thrilling and action-packed experience for players who enjoy fighting games.
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